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Super Fantasy Party
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Devlog
Week 4: The Last Few Days
November 27, 2022
by
Mineant
#NaGaDeMon
Connecting the dots In the last few days, a lot of work was done on patching up different systems and making them complete, like: Connecting the Combat System to the network Board Game System Making t...
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Week 3.5: Combat System v2, Improving Visuals
November 24, 2022
by
Mineant
#NaGaDeMon
New Combat System Combat Minion Combat Minions are characters that fight on the battle field. Two teams of minions will fight against each other. The one who defeats the opponent's entire team will be...
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Week 3: A lot of thinking and redesign
November 20, 2022
by
Mineant
#NaGaDeMon
Uncertainty and Scope Creep During these few days, I had done a lot of thinking. When developing the game, I realized I was straying away from my initial design of the game. At first, I wanted to make...
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Week 2.5: Combat System
November 17, 2022
by
Mineant
#NaGaDeMon
Combat System Have you played auto battlers like League of Legends - Team Fight Tactics, or Dota 2 - Auto Chess before? In this game, the combat system is inspired by such auto battler games. Players...
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Week 2: Minion Shop, Minion Parties
November 13, 2022
by
Mineant
#NaGaDeMon
I am spending wayyy too much time debugging networking stuff, so unfortunately this week's process is kind of slow. Minion Shop and Party Players can now recruit minions to their party when they pass...
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Week 1.5: Minions/Teammates and UI
November 10, 2022
by
Mineant
#NaGaDeMon
Today is the 11th day for the NaGaDeMon Game Jam, about 25 days before submission. And I still have much much more to do QAQ. Minions Minions is similar to a member in a party. They can: Equip Weapons...
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The First Week
November 06, 2022
by
Mineant
#NaGaDeMon
What is Done? Core System The game can now go through an entire cycle, like the process from start of player turn all the way to end of a board turn. Used state machines to keep track of the state of...
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